AI Insights · Timothy · June 2022
Top 5 Fidget Toys Games on Android in Australia: Q2 2022 Performance
Explore the performance of the top 5 fidget toys games on Android in Australia during Q2 2022, including insights on weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 fidget toys games on the Android platform in Australia demonstrated varied trends in weekly downloads, revenue, and active users. Here's a closer look at how these apps performed, based on data from Sensor Tower.
Slime it: Slime Game Simulator from Hapy Games saw a fluctuating trend in weekly revenue, peaking at around $933 in mid-April and closing the quarter at approximately $741. Weekly downloads for the app showed a noticeable increase towards the end of the quarter, reaching 703 in the last week of June. Similarly, weekly active users rose from 538 at the beginning of the quarter to 701 by the end.
Antistress - relaxation toys, published by JindoBlu, experienced a steady performance in weekly downloads, maintaining a range between 1.1K and 2K throughout the quarter. The app's weekly revenue remained relatively low, fluctuating between $17 and $33. Weekly active users saw a gradual decline from 11.3K at the start of the quarter to 9.5K by the end.
Squishy Ouch: Squeeze Them! by Wanna Play Games LTD had a varied performance in weekly downloads, with a significant spike to 837 downloads in mid-May. The app's weekly revenue was modest, peaking at $31 in mid-April. Active users also showed an increase in mid-May, reaching 1.9K before declining to 927 by the end of June.
Antistress - Relaxing games from Content Arcade Games displayed a consistent yet low download rate, with figures ranging from 59 to 129 downloads per week. The app's weekly active users saw a steady decline from 1.5K to 1.1K over the quarter. Revenue was minimal, with only a few weeks showing any earnings.
Finally, Fidget Spinner by Words Mobile had a sporadic download pattern, with notable increases to 137 and 129 downloads in late May and early June, respectively. The weekly active users reflected this trend, peaking at 172 in early June before dropping to 20 by the end of the month. The app's revenue was negligible throughout the quarter.
For more detailed insights and data, visit Sensor Tower.